Coding agents build your Unity game while it streams live beside them. When a value needs your eye, they hand you Unity's real Inspector on just that.
Someone says the motes are hard to see. Watch the agent set up a Tuner for exactly that, then take the knobs yourself.
This is the app's real Tuner, running in your browser on a scene recorded from Unity. Click anywhere to stop the tour and look around yourself.
Drift is your guide in the app. Ask about anything you don't know, and it flies to the object, points at the field and tells you what to tweak.
The agent puts the mechanic on a small set of its own and writes its scenarios in C#. Press ▶ in the Tuner to see if it passed. When it fails, you see which check broke and on what line, with a chart of the run and the path it took.
Every agent gets its own Unity, so they all build at once. Open a Tuner on any of them and tune it live.
Up to three clones run beside the primary editor, each with its own stream, console and input. Below, two prompts make every runner gold and then twice as tall, and all four players change on the same frame. You never build a player.
Other Unity bridges give your agent a catalog to pick from, and every pick is another round trip. Satura Space registers one tool, satura_exec. The agent writes a few lines of JavaScript, and each line waits until its work is done, such as Play starting or the video being saved.
The same API also opens Tuners and drives Drift, clips, scratchpads and the app itself. See the API →
At the end of a feature the agent leaves a report beside its terminal: each check, the numbers before and after, and the recorded run. Try this one.
Unity's own two, the popular assistants and the most-starred community bridges, on four axes. Click any of them to compare.
Swap agents any time; the bench stays.
It drives the Unity editor and agent CLIs on your machine. Nothing runs in the cloud.
macOS · WindowsApple Silicon and Windows x64, auto-updating.
Unity 6At your project's exact version, via Unity Hub. Tested on 6000.6 and 6000.3.
Any CLI agentWhichever are on your PATH. Every terminal is a real shell.
Bring your ownWe never resell tokens or ask for an API key.
The limits you'd otherwise find after paying.
| Works today | Not supported |
|---|---|
| ✓Unity 6 (Mono scripting backend) | ✕Unity 2022/2021 LTS |
| ✓Streamed input that works like Unity's Game View, for the Input System, uGUI, TextMeshPro and OnGUI | ✕Input Manager (Old) or Both: the project won't launch until it uses the Input System |
✓Hot-reload of method bodies: Assembly-CSharp, asmdefs, embedded packages |
✕Hot-reload of new fields, methods, types (normal recompile) |
| ✓macOS Apple Silicon · Windows x64 | ✕Intel Macs, Linux |
| ✓Claude Code, Codex and Cursor with auto-registered Unity MCP | ✕Unity MCP auto-registration for Grok Build, Kimi and opencode |
Left column? You're 60 seconds from playing. Blocked by the right one? Say so on Discord; votes rank the roadmap.
Satura Remote is a phone app for Android and iOS, coming soon. It connects to Satura Space on your computer and gives you the Tuner sized for touch, with the hierarchy on top, the scene view in the middle and the Inspector below. Your terminals, Git and reports are there too.
Bring your own AI subscription. We never resell tokens.
$15/mo on the annual plan.
No credits, no overage, no token markup. We charge for the bench.
macOS (Apple Silicon) and Windows (x64), auto-updating.
Free trial, no card required. Cancel anytime.
A little, in the open: one line in Packages/manifest.json, the engine package, a .sspace/ folder and MCP registration for your agents. All of it but the manifest line is gitignored for you.
A small Unity editor in a panel: hierarchy, scene view, Unity's real Inspector and an animation timeline, in Edit or Play Mode. An agent opens one on just what needs tuning, with the rest of the scene in gray and the moment already set up, and Copy Changes hands your edits back to it.
No. It runs hidden and streams into a panel. Reveal Editor shows the real window of the same process instantly, with no relaunch.
An MCP server hands your agent the editor. Satura Space also runs it hidden, streams the game to you, and has the agent drive the game through your handles, record the run and leave you a report.
Claude Code, Codex, Cursor, Grok Build, Kimi and opencode, from your PATH. The first three get the Unity MCP server registered automatically.
No. Frames move over a shared GPU texture and everything else over local loopback. Crash reports are anonymous and scrubbed.
A small pixel jellyfish that shows you around the app. Ask the agent what something is, or press Ask Drift in a Tuner, and Drift flies the camera to it and points at the fields while the agent explains. It stays out of the way otherwise.
Yes. Up to four multiplayer clones, which boot in seconds because they share your Library, and agents can run their own scratchpad projects beside them.
