Your agent sets the stage.
You tune the feel.

Coding agents build your Unity game while it streams live beside them. When a value needs your eye, they hand you Unity's real Inspector on just that.

7-day free trial (no card required) macOS (Apple Silicon) · Windows (x64) Bring your own AI subscription No player builds
Satura Space with four agents on one Unity project: a four-player game grid, a Tuner in Play Mode on a runner, with its two scripts in Unity's Inspector, two agent terminals and four scratchpads in Play Mode
01 The hand-off Alpha

The agent prepares the moment.
You tune it by feel.

Someone says the motes are hard to see. Watch the agent set up a Tuner for exactly that, then take the knobs yourself.

1
The agent sets the stageIt filters the scene down to the objects and fields that matter, grays out the rest and frames the shot.
2
You tune it by feelDrag a number and the scene changes while you drag. You don't have to dig through the Inspector.
3
Your changes go backCopy Changes gives the agent every value you touched, before and after.

This is the app's real Tuner, running in your browser on a scene recorded from Unity. Click anywhere to stop the tour and look around yourself.

02 The Tuner Alpha

Stuck? Ask Drift.

Drift is your guide in the app. Ask about anything you don't know, and it flies to the object, points at the field and tells you what to tweak.

Test one mechanic in a staging prefab.

The agent puts the mechanic on a small set of its own and writes its scenarios in C#. Press ▶ in the Tuner to see if it passed. When it fails, you see which check broke and on what line, with a chart of the run and the path it took.

The Tuner's Staging panel on a scene with door and jump staging prefabs: four scenarios passed, Reaches High Ledge failed on its check at JumpStaging.cs:23, with a peak height metric, a height chart and the jump's arc drawn in the scene view
03 Scratchpads

Agents work in parallel. Each in its own Unity.

Every agent gets its own Unity, so they all build at once. Open a Tuner on any of them and tune it live.

How scratchpads work →

04 Multiplayer, no builds

Agents change all four players at once.

Up to three clones run beside the primary editor, each with its own stream, console and input. Below, two prompts make every runner gold and then twice as tall, and all four players change on the same frame. You never build a player.

05 One tool

Your agent gets one tool. It writes a script for the rest.

Other Unity bridges give your agent a catalog to pick from, and every pick is another round trip. Satura Space registers one tool, satura_exec. The agent writes a few lines of JavaScript, and each line waits until its work is done, such as Play starting or the video being saved.

The same API also opens Tuners and drives Drift, clips, scratchpads and the app itself. See the API →

06 Reports

Agents check their own work.

At the end of a feature the agent leaves a report beside its terminal: each check, the numbers before and after, and the recorded run. Try this one.

How it compares

Eleven ways to hand an agent Unity. One that hands it the game.

Unity's own two, the popular assistants and the most-starred community bridges, on four axes. Click any of them to compare.

Swap agents any time; the bench stays.

What it needs

Runs on the setup you already have.

It drives the Unity editor and agent CLIs on your machine. Nothing runs in the cloud.

Platform

macOS · WindowsApple Silicon and Windows x64, auto-updating.

Unity

Unity 6At your project's exact version, via Unity Hub. Tested on 6000.6 and 6000.3.

Agents

Any CLI agentWhichever are on your PATH. Every terminal is a real shell.

Your AI plan

Bring your ownWe never resell tokens or ask for an API key.

What it doesn't support.

The limits you'd otherwise find after paying.

Works today Not supported
✓Unity 6 (Mono scripting backend) ✕Unity 2022/2021 LTS
✓Streamed input that works like Unity's Game View, for the Input System, uGUI, TextMeshPro and OnGUI ✕Input Manager (Old) or Both: the project won't launch until it uses the Input System
✓Hot-reload of method bodies: Assembly-CSharp, asmdefs, embedded packages ✕Hot-reload of new fields, methods, types (normal recompile)
✓macOS Apple Silicon · Windows x64 ✕Intel Macs, Linux
✓Claude Code, Codex and Cursor with auto-registered Unity MCP ✕Unity MCP auto-registration for Grok Build, Kimi and opencode

Left column? You're 60 seconds from playing. Blocked by the right one? Say so on Discord; votes rank the roadmap.

Satura Remote Soon

Tune from your phone.

Satura Remote is a phone app for Android and iOS, coming soon. It connects to Satura Space on your computer and gives you the Tuner sized for touch, with the hierarchy on top, the scene view in the middle and the Inspector below. Your terminals, Git and reports are there too.

The Tuner in Satura Remote on a phone, open on a Rollmates scene: the hierarchy on top, the selected runner standing under a cliff in the scene view, and his Inspector below
The Tuner in a test build of Satura Remote.
Pricing

One plan. Every feature.

Bring your own AI subscription. We never resell tokens.

Satura Space PRO
$19/ month

$15/mo on the annual plan.

No credits, no overage, no token markup. We charge for the bench.

  • The Tuner. Unity's real Inspector on just what matters, with scene view and timeline
  • Ask Drift. A guide that flies to the field and tells you what to tweak
  • Scratchpads. Agents work in parallel, each in its own Unity
  • Multiplayer without builds. Up to four synced editors in one grid
  • The game beside the agent. Unity runs hidden and streams with your input
  • C# hot-reload. Method bodies change mid–Play Mode
  • Handles and reports. The agent plays its change and shows you
  • One Unity MCP tool. Pre-wired for Claude Code, Codex and Cursor

macOS (Apple Silicon) and Windows (x64), auto-updating.

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Straight answers

The things you'd want to know first.

Does it change my Unity project?

A little, in the open: one line in Packages/manifest.json, the engine package, a .sspace/ folder and MCP registration for your agents. All of it but the manifest line is gitignored for you.

What is the Tuner?

A small Unity editor in a panel: hierarchy, scene view, Unity's real Inspector and an animation timeline, in Edit or Play Mode. An agent opens one on just what needs tuning, with the rest of the scene in gray and the moment already set up, and Copy Changes hands your edits back to it.

Do I have to open the Unity Editor?

No. It runs hidden and streams into a panel. Reveal Editor shows the real window of the same process instantly, with no relaunch.

How is this different from a Unity MCP server?

An MCP server hands your agent the editor. Satura Space also runs it hidden, streams the game to you, and has the agent drive the game through your handles, record the run and leave you a report.

Which coding agents work?

Claude Code, Codex, Cursor, Grok Build, Kimi and opencode, from your PATH. The first three get the Unity MCP server registered automatically.

Does my game or code leave my machine?

No. Frames move over a shared GPU texture and everything else over local loopback. Crash reports are anonymous and scrubbed.

Who is Drift?

A small pixel jellyfish that shows you around the app. Ask the agent what something is, or press Ask Drift in a Tuner, and Drift flies the camera to it and points at the fields while the agent explains. It stays out of the way otherwise.

Can I run more than one copy of the game?

Yes. Up to four multiplayer clones, which boot in seconds because they share your Library, and agents can run their own scratchpad projects beside them.