I go by SaturaDev_

I'm building Satura, an AI-native game platform, with Satura Space, the tool that makes it a one-person job.

Animated Matrix-style portrait of the developer: green digital rain over an ASCII rendering of a photo.

Satura · the platform · coming soon

The hard part of multiplayer is already written.

An AI-native, no-code platform for multiplayer games. Build voxel worlds block by block, script the rules in Luau or let the AI write them, and play together on a server-authoritative backend. Genre templates ship in the box, so you start from a playable game instead of a blank page.

A voxel world in Satura: a character exploring a glowing crystal cavern built from blocks.
Voxel worldsDig, stack and reshape, block by block.

Satura Space · the tool for 100x game developers · out now

The tool I had to build first.

Satura is a lot for one person. So I point coding agents at the Unity project and watch what they build stream live, with no player build and no editor round-trip.

That loop is Satura Space. It holds up here, and it'll hold up for you.

The Satura Space desktop app: a coding agent editing the Unity project on the left, two live game streams and the Unity console on the right.
The loopAgents edit; the game streams live.

Watch the loop run →

Contact · direct line

There's no support team. Just me.

Bug reports, ideas, hot takes: I read all of it.