I go by SaturaDev_

I'm building Satura, an AI-native game platform, with Satura Space, the tool that makes it a one-person job.

Animated Matrix-style portrait of the developer: green digital rain over an ASCII rendering of a photo.

Satura · the platform · coming soon

The hard part of multiplayer is already written.

An AI-native, no-code platform for multiplayer games. Build voxel worlds block by block, script the rules in Luau or let the AI write them, and play together on a server-authoritative backend. Genre templates ship in the box, so you start from a playable game instead of a blank page.

A voxel world in Satura: a character exploring a glowing crystal cavern built from blocks.
Voxel worldsDig, stack and reshape, block by block.

Satura Space · the tool for 100x game developers · out now

The tool I had to build first.

Satura is a lot for one person. So I point coding agents at the Unity project, play what they build as it streams in, and fix the feel myself in the Tuner. No player build, no editor round-trip.

That loop is Satura Space. It holds up here, and it'll hold up for you.

The Satura Space desktop app: a coding agent editing the Unity project on the left, two live game streams and the Unity console on the right.
The loopAgents edit, and the game streams live.

Watch the loop run →

Contact · direct line

There's no support team. Just me.

Bug reports, ideas, hot takes: I read all of it.